
Sorry, there are no demo plans at this time. There are different challenges before healing a fertile ground, one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them all.

Battles will take place usually before saving a fertile ground and pushing away the Corruption. The battle system uses some dramatic camera shots that make every fight feel even more epic. Also, many quick real-time mini-games where the player has a little fraction of time to react will keep the tension high. This new combat system is not meant to be button mashed, but instead requires timing, strategy and the right combo depending on the situation. Using your glove, Elika, your sword and acrobatics, players will be able to combine those to create some breathtaking moves. Also, there are multiple combat moves and these will take some time to figure them all out and access the most spectacular combos. Every enemy has a background and their own personal objectives that will help push the story forward. Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?įirst, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Thanks for your support, and don’t forget that Prince of Persia is available today!Ĭharliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. I took the time to answer some of the most interesting questions regarding everything from combat to the game’s new art style. And to my excitement, there were well over a hundred questions about the first Prince of Persia game on the PS3. Last week, I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisoft’s new release, Prince of Persia.
